If you want to see the full deck list, check out the Moxfield page. I think this deck takes elements of the red/white artifact 'Voltron' decks and the green/white Populate decks and combines them to make something interesting and new to go with the new Venture mechanic! Outside of decks focused on heavy rule-setting ('staxx') or lifegain, white does struggle on its own. Mono-white is infamously Commander's trickiest color identity. Swap out Swords to Plowshares and Path to Exile for something like an Angelic Ascension, Dispatch or Chained to the Rocks – they get the job done, but aren't as flexible as the go-to choices. You could also reduce the quality of the removal (after all, white is allegedly the color of removal). Time to put together a party, dust off those dice, and delve into a deep dark dungeon to seek out our awaiting doom, just as we all did every other Friday night at Mikes house in years past. It powers two different infinite blink combos, so removing it means you'll have to find ways to manually blink Nadaar each time for a slower win. Adventures in the Forgotten Realms Commander Review Dungeons of Death. If your table plays slower games, the best way to bring this deck down a touch is to remove Felidar Guardian. Akroma's Will is perfect for this, as you'll either have a lot of tokens ready to take out the whole table, or at least have enough buffs on your original Nadaar from your token copies that it can potentially deal lethal Commander damage in one attack. Focus on making as many copies of Nadaar as you can, and then go wild with the attacking. These commanders are among the most unique from the release and have potential to cause some price spikes for weird, forgotten, older cards that happen to work with their abilities.Assuming you're not wanting to win with infinite Ventures, the other way to win is pretty simply Nadaars Go Smash. ![]() Over the coming weeks, keep an eye on Illusions (thanks to Minn, Wily Illusionist), things with attack triggers (for Wulfgar of Icewind Dale), and various equipment and auras (along with their support cards) for Galea, Kindler of Hope. This week our biggest finance new is the impending release of Adventures in the Forgotten Realms.The expected value calculation is up on the prices page (minus collector boosters which will be coming soon once we add in the Commander Precon cards that were just previewed) and the biggest takeaway is that the set is currently massively overpriced with the expected value of a draft booster box. In just the past day Uril, the Miststalker has ticked up 7% to $20 thanks to a ton of new support for voltron decks. If you need a copy now, keep an eye out for the Mystery Boosterfoil printing, which can be found for somewhere between $25 and $30, even as the non-foil Champions of Kamigawa printing is currently $50+.įinally, we just got the full spoiler for Adventures in the Forgotten Realms Commander precons, which are likely to have a big impact on prices as players assemble decks around the new legends and upgrade their precons. Shizo, Death's Storehouse will likely follow the same pattern. It seems likely that Shinka, the Bloodsoaked Keep will stabilize somewhere around $30 a far cry from $65, but still way more than its $10 price tag from a couple of weeks ago. As copies are relisted, vendors are incentivized to undercut their competitors' prices to sell their copies, which causes prices to fall. This is normal when a card is bought out. On the other hand, last week's hot Ragavan land - Shinka, the Bloodsoaked Keep - is trending back down, losing 16% this week to fall back under $40 after briefly peaking at $65. Ragavan, Nimble Pilferer has been one of the biggest influences of late, with Shizo, Death's Storehouse jumping 72% to $55 this week as a way to make sure the Monkey can keep attacking even through a board full of blockers. Meanwhile Modern is still adjusting to the presence of Modern Horizons 2 cards. Once the set officially releases in a week or two and people start cracking boxes, prices are going to drop and drop a lot. As such, rather than splurging on $42 copies of Tiamat or $20 Circle of Dreams Druid during presales, a bit of patience will save you a lot of money. ![]() For unlimited supply Standard sets, the expected value always drops down near or below the cost of a box (for example, the current EV of Strixhaven is $96 for a draft booster and $89 for a set booster), which means cards from Adventures in the Forgotten Realms need to lose roughly half of their value (on average) over the next month or so. The expected value calculation is up on the prices page (minus collector boosters which will be coming soon once we add in the Commander Precon cards that were just previewed) and the biggest takeaway is that the set is currently massively overpriced with the expected value of a draft booster box coming in at $208 and a set booster box at $305. This week our biggest finance new is the impending release of Adventures in the Forgotten Realms.
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